Dude!
Check out this article from Wired magazine. It's about this guy that designed this video game that exists only on his flash drive. You get to play until your character dies, and then you have to pass the flash drive on. Read what happened when he passed it on.
Here were his "commandments" for the game:
1. Run Chain World via one of the included “run_ChainWorld” launchers.
2. Start a single-player game and pick “Chain World”.
3. Play until you die exactly once.
3a. Erecting wooden signs with text is forbidden
3b. Suicide is permissible.
4. Immediately after dying and respawning, quit to the menu.
5. Allow the world to save.
6. Exit the game and wait for your launcher to automatically copy Chain World back to the USB stick.
7. Pass the USB stick to someone else who expresses interest.
8. Never discuss what you saw or did in Chain World with anyone.
9. Never play again.
Read today. Think. Blog Thursday.
And thanks to Katherine Patton for this article.
For blog credit this week, answer
ALL of these questions:
1) Do you believe Ji was out of line when he changed the rules of the game by asking people to bid to play the game?
2) Why or why not?
3) Do you believe a single play game like this could ever really take off?
4) Why or why not?
And by the way? I will no longer give blog credit to people who obviously didn't take the time to read the article. If you can't care enough to read, I won't care enough to give you a grade.Article link:
http://www.wired.com/magazine/2011/07/mf_chainworld/all/1Link to the charity site by Ji:
http://chainworld.org/Talk to me . . .